
Multimodality for Education and Training
how gaming and virtual reality can boost trainees' learning
Paris, France
5th June 2019

At a glance
What
Multimodality for Education and Training
how gaming and virtual reality can boost trainees' learning
Where
Paris School of Business, 59 rue Nationale
75013 Paris, France
When
5 June 2019
Registration
Free Registration
Including Lunch, Escape Room and VR experimentations
Organizers
STEAM Partners
Akademie für berufliche Bildung
Coventry University - Serious Game Institute
(c) gamenosh.com
Traditional pedagogy often used to be a trainer in front of his or her learners, siting in the classroom, carefully listening and taking notes.
Evolution of pedagogical practices have led to the increased use of various strategies and integration of technologies.
We invite you to explore how gamification and virtual reality can enrich training methods and contribute to the development of learner centred approaches.
You’ll have the opportunity to hear about the latest experimentations from European speakers and test by yourself the settings they have proposed to their learners, including an immersive application on Oculus Quest VR device, a collaborative VR application, a VR application to train surgeon students to neuroanatomy and many others.
About the conference
Program
Wednesday 5th June 2019
8:30 - 9:00
9:00 - 9:15
Sign in and registration
Welcome
Manzalab and PSB
9:15 - 9:45
The STEAM Project: A Game for Developing Understanding on Multimodal Teaching: Preliminary Results from Evaluation.
Dr. Petros Lameras, Coventry University (UK)
9:45 - 10:15
10:15 - 10:45
Using Serious Games to Increase Awareness of Energy Consumption in Households
Dr. Panagiotis Petridis, Aston University (UK)
A game for training teachers on the design of collaborative learning
Dr. Andrea Ceregini, ITD-CNR (Italy)
10:45 - 11:00
Coffee break & Networking
11:00 - 11:30
Games in Basic skills Training
Rasmus Kristiansen, VUC Storstrom (Denmark)
11:30 - 12:00
Gamification of Teambuilding using virtual Team Up Challenges for remotely working Teams
Franziska Böhm, FHD (Germany)
12:00 - 12:30
​DOmIcILE-VR project: VR as a tool for enhancing the education of real estate agents
Lars Oertel, AFBB (Germany)
Madeleine Diab, AFBB (Germany)
12:30 - 13:30
Lunch break & Networking
13:30 - 14:00
Building a new approach to learning/teaching through simulations and virtual reality
Minna Hassio, SEDU (Finland)
Marja-Terttu Viitala, SEDU (Finland)
14:00 - 14:30
Using VR Serious Game to teach marketing
Dr. Héger Gabteni, PSB (France)
14:30 - 15:00
​Using collaborative VR for Education and Training
Stéphane Adamiak, Manzalab (France)
15:00 - 15:15
Coffee break & Networking
Workshops
15:15 - 16:00
16:15 - 17:00
Escape Game
Implementing STEAM Serious Game
GROUP #1
Dr. Danielle Bebey, Manzalab (France)
Escape Game
Implementing STEAM Serious Game
GROUP #2
Dr. Danielle Bebey, Manzalab (France)
15:15 - 17:15
Experiencing
Come, test and meet the developers
STEAM Serious Game
Learning about multimodality
Virtual Washing line
Training to operate a washing line
Teemew Academy
Collaboration in Virtual Reality
Neurostars
Learning about neuroanatomy
Sales in IT shop
Learning about customer relationship in an IT shop
Sales in a Supermarket
Learning about customer relationship in a Supermarket
17:15 - 18:00
Closing the workshop sessions and networking
18:00 - 20:00
Meetup
Try VR and mobile learning solutions for companies
How to register for the Event ?
You can register via the linked registration form.
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The registration is free and includes lunch for participants
How to get to the venue?
Paris School of Business
59 rue Nationale
75013 Paris
Public transport
Subway : line 14, stop Olympiades / Line 6, stop Nationale
Bus : Lines 62/83 stop Olympiades
Velib (self-service bike hire): Stop no. 13114 at 46 rue Nationale and stop no. 13036 at 86 rue Tolbiac
Car