
Game-based learning conference
Dresden, Germany
8-9 March 2018
At a glance
What
Game-based learning conference
Where
AFBB Dresden, Campus Straßburger Platz,Güntzstraße 1, 01069 Dresden, Germany
When
8-9 March 2018
Registration
Registration fees 35 €
Organizers
Partners
Arbeitskreis E-Learning der Landesrektorenkonferenz Sachsen
Zentrum für Weiterbildung, TU Dresden
Professur Bildungstechnologie, TU Dresden
Sächsisches Zentrum für Kultur- und Kreativwirtschaft
Fachgruppe Be-greifbare Interaktionen der Gesellschaft für Informatik e.V.

(c) gamenosh.com
STEAM Partners
Akademie für berufliche Bildung
Coventry University - Serious Game Institute
On your marks, get set...!!!! Whether in the leisure sector or in education - games are part of our everyday life. Game Based Learning is more than just a didactic way of learning. Moreover, a new paradigm of the educational concept becomes visible: the consistent adoption of the user's perspective with the aim of creating motivating and transfer-oriented learning situations. But how can this be implemented? How can the balance between experience and knowledge transfer be established? How can the different types of learning be addressed? And above all: How can games or game elements be integrated in didactically meaningful scenarios of academic and vocational education and training?
The Conference of Game Based Learning on 8 and 9 March 2018 will address these questions. The event is organised by scientists, creative and educational practitioners from the Academy of Vocational Education and Training (AfBB), the Dresden University of Technology (Media Centre) and the Dresden University of Applied Sciences (FHD).
The venue is the new education campus of the AfBB/FHD, Güntzstraße 1 in 01069 Dresden, Germany.
The programme of the conference addresses teachers from academic and vocational education and training in particular. Presentations by national and international experts from science, education and the creative industry will provide insights into Game Based Learning, multimodality, gamification and serious games in the educational context.
About the conference
Program
DAY 1 - Thursday 8th March 2018
8:30 - 9:00
Sign in and registration
Download the program
9:00 - 9:30
Welcome
Günter Kahle, Managing Director AFBB gGmBH
​Keynotes
9:30 - 10:30
​Kulturfaktor Games - wie Spiele die Wirklichkeit gestalten
(Cultural factor games - how games create reality)
Prof. Dr. Jens Junge, SHR Design Akademie Berlin
10:30 - 11:15
STEAM - Serious game to Train Experts in Advanced Multimodality
Introduction of the project, the partners, the concept and the objectives
Stéphanie Philippe, Manzalab & Lars Oertel, AFBB
​
Detailed presentation of the End user Survey
Petros Lameras, Serious Game Institute, Coventry University
​
Introduction of STEAM-Workshop #1 and Workshop #2
11:15 - 12:30
Lunch - Exchange and networking
12:30 - 14:30
#1
Best practice
​Den Start ins Studium spielerisch gestalten – Einblicke in Entwicklung und Evaluation von gOPAL (Creating a playful start to your studies - insights into the development and evaluation of gOPAL)
Dr. Helge Fischer, TU Dresden, Educational Technology
Enhance learning effects with game-based-learning. What about the instructional design?
Dr. Maria Denami, University of Straßburg, France
Inventor's workshop
of the society of Informatics’s department of Tangible Interaction
#2
Wie Gamification den Arbeitsplatz transformiert. (How gamification modifies the workplace?)
Tobias Göcke, SupraTix GmbH, CEO
Show me more! How to use video in the classroom to
support the learning experience?
Sidsel Vadsholt Jønck, VUC Storström, Denmark
#3
Discovering the city. How to motivate visitors to learn about urban history and future by using mobile devices
Dr. Sander Münster, TU Dresden, Media Center
Using gamification as a tool for personalized project-based learning in VET
Pyry Antola, SEDU Education, Finland
#4
Methoden zur Entwicklung von Spielszenarien - am Beispiel des Projektes Stress-Rekord (Methods for developing game scenarios - the example of the project Stress-Record)
Dr. Sandra Döring, TU Dresden, Media Centre
Alternative framings for a new role of gaming in education and society
Dr. Donatella Persico
Istituto Tecnologie Didattiche - Consiglio Nazionale Ricerche, Italy
14:30 - 15:00
Coffee Break - Exchange and networking
15:00 - 17:30
Foundation of the LiTplus-Facharbeitskreis "Game Based Learning"
Workshop STEAM:
​
Multimodality in Learning and Gaming: Examples of scenarios of Multimodality
STEAM-Partners
Workshop Lern-und Spiegeldesign-Qualifikationen:
Was macht ein Spiel- und Lerndesigner?
Willy Dumaz, game and learning designer
ab 18:00
Social event
DAY 2 - Friday 9th March 2018
9:00 - 9:30
Best practice
​
Das Point-and-Click Adventure Serena Supergreen - ein Serious Game für die berufliche Orientierung im Bereich Erneuerbare Energien (The Point-and-Click Adventure Serena Supergreen - a serious game for professional orientation in the field of renewable energies)
Dr. Felix Kapp, TU Dresden, Psychology of teaching and learning
9:30 - 10:00
Game Based Learning in Sport – Theory and Evidence
Prof. Dr. Josef Wiemeyer, TU Darmstadt, sports sciences
10:00 - 10:30
Virtual Reality and Training in industrial environment
Emmanuel Le Gouguec, CEO Perfect Industry
10:30 - 11:00
Coffee break - Exchange and networking
11:00 - 13:00
game on! Lernen vom und im Spiel (game on! Learning from and in the game)
Dr. Lars Schlenker, TU Dresden, educational technology
Design Aspects of Game Based Learning Scenarios
STEAM Partners
Workshops
Games in Business and Education
Josephine Hage;
Kreatives Sachsen
​
Impulsvortrag:
Christoph Brosius, Circumradius
GmbH
Praxisberichte:
Daniel Seitz, Mediale Pfade/
Nicolas Wiethoff, Thadeus Roth/
Lars Fassmann, Chemmedia
Inventor's workshop
of the society of Informatics’s department of Tangible Interaction
13:00 - 14:00
Lunch - Exchange and networking
14:00 - 15:00
Presentations of the inventor’s workshop outcomes
Audience Award for the best Game Based Learning Scenarios / Serious Games
15:00
End of the event
How to register for the conference?
You can register via the linked registration form.
​
The participation fee is 35, - €. After registration you will receive an e-mail with a request to transfer the fee to the bank account of AFBB gGmbH (organiser).
The fee includes the participation in the social event (dinner) to exchange information with other interested parties, the experts and the initiators of the event. Drinks and snacks during the coffee breaks are also included.
How to get to the venue?
The conference
By tram: stop “Strassburger Platz” (for all the tram lines listed below)
- from Dresden main station: tram line 10
- from the city centre: tram lines 1,2,4,12
- from the “Neustadt” (northern part of the city centre): tram line 13
Accomodation
Motel One Dresden am Zwinger, located in the city centre (Postplatz) and 4 stations away (by tram) from the venue (AFBB’s & FHD’s Campus at Straßburger Platz)
​
Dorint Hotel very close to the venue
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IBIS Bastei or Konigstein located close to the main station (southern city centre) and 5 stations away (by tram) from the venue