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Game-based learning conference

Dresden, Germany

8-9 March 2018

At a glance

What

Game-based learning conference

Where

AFBB Dresden, Campus Straßburger Platz,Güntzstraße 1, 01069 Dresden, Germany

When

8-9 March 2018

Registration

Registration fees 35 €

Registration form

Organizers

Partners

(c) gamenosh.com

STEAM Partners

On your marks, get set...!!!! Whether in the leisure sector or in education - games are part of our everyday life. Game Based Learning is more than just a didactic way of learning. Moreover, a new paradigm of the educational concept becomes visible: the consistent adoption of the user's perspective with the aim of creating motivating and transfer-oriented learning situations. But how can this be implemented? How can the balance between experience and knowledge transfer be established? How can the different types of learning be addressed? And above all: How can games or game elements be integrated in didactically meaningful scenarios of academic and vocational education and training?

The Conference of Game Based Learning on 8 and 9 March 2018 will address these questions. The event is organised by scientists, creative and educational practitioners from the Academy of Vocational Education and Training (AfBB), the Dresden University of Technology (Media Centre) and the Dresden University of Applied Sciences (FHD). 

The venue is the new education campus of the AfBB/FHD, Güntzstraße 1 in 01069 Dresden, Germany. 

 

The programme of the conference addresses teachers from academic and vocational education and training in particular. Presentations by national and international experts from science, education and the creative industry will provide insights into Game Based Learning, multimodality, gamification and serious games in the educational context.

About the conference
About the conference
Program

DAY 1 - Thursday 8th March 2018

8:30 - 9:00

Sign in and registration

Download the program

Program DAY 1

9:00 - 9:30

Welcome

Günter Kahle, Managing Director AFBB gGmBH

​Keynotes

9:30 - 10:30

​Kulturfaktor Games - wie Spiele die Wirklichkeit gestalten

(Cultural factor games - how games create reality)

Prof. Dr. Jens Junge, SHR Design Akademie Berlin

10:30 - 11:15

STEAM -  Serious game to Train Experts in Advanced Multimodality

 

Introduction of the project, the partners, the concept and the objectives

Stéphanie Philippe, Manzalab & Lars Oertel, AFBB

​

Detailed presentation of the End user Survey

Petros Lameras, Serious Game Institute, Coventry University

​

Introduction of STEAM-Workshop #1 and Workshop #2

11:15 - 12:30

Lunch - Exchange and networking

12:30 - 14:30

#1

Best practice

​Den Start ins Studium spielerisch gestalten – Einblicke in Entwicklung und Evaluation von gOPAL (Creating a playful start to your studies - insights into the development and evaluation of gOPAL)

Dr. Helge Fischer, TU Dresden, Educational Technology

Enhance learning effects with game-based-learning. What about the instructional design?

Dr. Maria Denami, University of Straßburg, France

Inventor's workshop
of  the society of Informatics’s department of Tangible Interaction

#2

Wie Gamification den Arbeitsplatz transformiert. (How gamification modifies the workplace?)

Tobias Göcke, SupraTix GmbH, CEO

Show me more! How to use video in the classroom to

support the learning experience?

Sidsel Vadsholt Jønck, VUC Storström, Denmark

#3

Discovering the city. How to motivate visitors to learn about urban history and future by using mobile devices

Dr. Sander Münster, TU Dresden, Media Center

Using gamification as a tool for personalized project-based learning in VET

Pyry Antola, SEDU Education, Finland

#4

Methoden zur Entwicklung von Spielszenarien - am Beispiel des Projektes Stress-Rekord (Methods for developing game scenarios - the example of the project Stress-Record)

Dr. Sandra Döring, TU Dresden, Media Centre

Alternative framings for a new role of gaming in education and society

Dr. Donatella Persico

Istituto Tecnologie Didattiche - Consiglio Nazionale Ricerche, Italy

14:30 - 15:00

Coffee Break - Exchange and networking

15:00 - 17:30

Foundation of the LiTplus-Facharbeitskreis "Game Based Learning"

Workshop STEAM:

​

Multimodality in Learning and Gaming: Examples of scenarios of Multimodality

STEAM-Partners

Workshop Lern-und Spiegeldesign-Qualifikationen:

 

Was macht ein Spiel- und Lerndesigner?

Willy Dumaz, game and learning designer

ab 18:00

Social event

DAY 2 - Friday 9th March 2018

Program DAY 2

 

 

9:00 - 9:30

Best practice

​

Das Point-and-Click Adventure Serena Supergreen - ein Serious Game für die berufliche Orientierung im Bereich Erneuerbare Energien (The Point-and-Click Adventure Serena Supergreen - a serious game for professional orientation in the field of renewable energies)

Dr. Felix Kapp, TU Dresden, Psychology of teaching and learning

9:30 - 10:00

Game Based Learning in Sport – Theory and Evidence

Prof. Dr. Josef Wiemeyer, TU Darmstadt, sports sciences

10:00 - 10:30

Virtual Reality and Training in industrial environment

Emmanuel Le Gouguec, CEO Perfect Industry

10:30 - 11:00

Coffee break - Exchange and networking

11:00 - 13:00

game on! Lernen vom und im Spiel (game on! Learning from and in the game)

Dr. Lars Schlenker, TU Dresden, educational technology

Design Aspects of Game Based Learning Scenarios

STEAM Partners

Workshops

Games in Business and Education

Josephine Hage;

Kreatives Sachsen

​

Impulsvortrag:

Christoph Brosius, Circumradius

GmbH

 

Praxisberichte:

Daniel Seitz, Mediale Pfade/

Nicolas Wiethoff, Thadeus Roth/

Lars Fassmann, Chemmedia

Inventor's workshop
of  the society of Informatics’s department of Tangible Interaction

13:00 - 14:00

Lunch - Exchange and networking

14:00 - 15:00

Presentations of  the inventor’s workshop outcomes

Audience Award for the best Game Based Learning Scenarios / Serious Games

15:00

End of the event

How to register for the conference?

You can register via the linked registration form.

​

The participation fee is 35, - €. After registration you will receive an e-mail with a request to transfer the fee to the bank account of AFBB gGmbH (organiser).

The fee includes the participation in the social event (dinner) to exchange information with other interested parties, the experts and the initiators of the event. Drinks and snacks during the coffee breaks are also included.

Registration
Venue
How to get to the venue?

The conference

By tram: stop “Strassburger Platz” (for all the tram lines listed below)

- from Dresden main station: tram line 10

- from the city centre: tram lines 1,2,4,12

- from the “Neustadt” (northern part of the city centre): tram line 13

Accomodation

Motel One Dresden am Zwinger, located in the city centre (Postplatz) and 4 stations away (by tram) from the venue (AFBB’s & FHD’s Campus at Straßburger Platz)

​

Dorint Hotel very close to the venue

​

IBIS Bastei or Konigstein located close to the main station (southern city centre) and 5 stations away (by tram) from the venue

2019 - Projet-Steam - Tous droits réservés
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